Abstract
In this paper, we present a study exploring digital augmentation as an integral part of spatial experience in children’s play with physical objects. We introduce a blended play environment, a combination of digital and physical media, for enhancing children’s physical activity and play through interaction with tangibles. This play environment called Monnom, a novel digitally-enhanced physical environment, offers body-object interaction where the body frames the scene, controls and improvises the play. The prototype has been assessed in studies with 67 children (4–12 years old) in two different settings, one at a museum and the other at a school. Based on an analysis of existing designs, we highlight different play actions that children may employ, and delineate various resources for meaning making. Digital technologies for play are mostly structured, rule-bound and goal-directed virtual playgrounds. Our study expands these and suggests a set of qualities to think about interaction design for children’s play and future research.
Original language | English |
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Title of host publication | Springer Series in Design and Innovation |
Publisher | Springer Nature |
Pages | 341-351 |
Number of pages | 11 |
DOIs | |
Publication status | Published - 2021 |
Publication series
Name | Springer Series in Design and Innovation |
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Volume | 13 |
ISSN (Print) | 2661-8184 |
ISSN (Electronic) | 2661-8192 |
Bibliographical note
Publisher Copyright:© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.
Funding
We would like to thank Istanbul Modern Education Department and ITU Vakfi Özel Sedat Üründül Kindergarten for their support to the study and all the children who participated in them.
Funders | Funder number |
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ITU Vakfi Özel Sedat Üründül Kindergarten | |
Istanbul Modern Education Department |
Keywords
- Design for play
- Interactive play environment
- Physical activity
- Spatial interaction