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A Study on the Adoption of Virtual Reality in Industrial Design Education

  • Ahmet Hamurcu*
  • , Sebnem Timur
  • , Kerem Rizvanoglu
  • *Corresponding author for this work
  • Marmara University
  • Ozyegin University
  • Galatasaray University

Research output: Contribution to journalArticlepeer-review

11 Citations (Scopus)

Abstract

Virtual reality (VR) technology has been commercially and economically accessible to industrial designers for the past seven years, following the introduction of VR glasses and headsets, e.g., the HTC Vive and the Oculus Rift, in 2016. However, despite the growing popularity of VR implementations in education, it remains unclear to what extent industrial design (ID) students and instructors will adopt this technology. Hence, this article discusses the limited adoption of VR technology in ID education based on the analysis of qualitative data obtained from ID students and instructors, specifically their perspectives on integrating VR into the education process. The dataset comprises written and verbal expressions obtained through an online form and a group discussion session. The findings obtained from the analysis conducted through the content analysis approach suggest that both ID students and instructors harbor concerns regarding the incorporation of VR technology in ID education. These reservations primarily revolve around the potential adverse impacts of VR usage on students' skill development in terms of manual dexterity and material knowledge, as well as the effectiveness of its implementation within the context of ID education.

Original languageEnglish
Pages (from-to)900-913
Number of pages14
JournalIEEE Transactions on Learning Technologies
Volume16
Issue number6
DOIs
Publication statusPublished - 1 Dec 2023
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2008-2011 IEEE.

Keywords

  • Industrial design (ID) education
  • learning environments
  • learning technologies
  • virtual reality (VR)

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