Abstract
Modeling players based on their in-game events is essential for predicting their future behaviors. Player modeling studies mostly target a specific game or genre. This makes it difficult to transfer existing methods from one game to another. In this study, we propose a generic event-trait mapping and unsupervised learning approach for player modeling that extends our earlier modeling method with Principal Component Analysis (PCA). We present a case study of this new approach on a dataset of ten thousand players of World of Warcraft (WoW), a massive multiplayer online role-playing game (MMORPG). The base and the extended approaches are compared with an AutoEncoder (AE) based approach on this dataset. The methods generate clusters (persona) as mixtures of different character traits. The best results are obtained with the extended event-trait mapping approach for player modeling.
Original language | English |
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Title of host publication | Advances in Computer Games - 17th International Conference, ACG 2021, Revised Selected Papers |
Editors | Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer |
Publisher | Springer Science and Business Media Deutschland GmbH |
Pages | 197-207 |
Number of pages | 11 |
ISBN (Print) | 9783031114878 |
DOIs | |
Publication status | Published - 2022 |
Event | 17th International Conference on Advances in Computer Games, ACG 2021 - Virtual, Online Duration: 23 Nov 2021 → 25 Nov 2021 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 13262 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 17th International Conference on Advances in Computer Games, ACG 2021 |
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City | Virtual, Online |
Period | 23/11/21 → 25/11/21 |
Bibliographical note
Publisher Copyright:© 2022, Springer Nature Switzerland AG.
Keywords
- Event-Trait Mapping
- PCA
- Player Modeling
- Player Profiling
- World Of Warcraft