A Generic Approach for Player Modeling Using Event-Trait Mapping and Feature Weighting

M. Akif Gunes, Gokhan Solak, Ugur Akin, Omer Erden, Sanem Sariel

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

There are a wide variety of studies on player modeling. However, most of these studies target a specific game or genre. In some of these works, the number of in-game actions is used as a feature for modeling a player. However, using this feature leads to a complex model, and the model may miss some high-level relations among actions. In this paper, we propose a generic player modeling method that uses action-trait mapping relations which reveal correlations among actions. Mapping from the action-space to a much smaller trait-space improves interpretability of models. Additionally, to use the differences of impact of actions on player models, we apply feature weighting which uses the inverse of action frequencies. Players are clustered by Expectation Maximization. We demonstrate our method on a casual mobile game, Dusk Racer. We evaluate the feature weighting method using cluster validation with internal criteria. We conclude that using traits and feature weighting improves clustering quality and usability of the player model.

Original languageEnglish
Title of host publicationProceedings of the 12th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2016
EditorsNathan Sturtevant, Brian Magerko
PublisherAssociation for the Advancement of Artificial Intelligence
Pages169-175
Number of pages7
ISBN (Electronic)9781577357728
Publication statusPublished - 8 Oct 2016
Event12th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2016 - Burlingame, United States
Duration: 8 Oct 201612 Oct 2016

Publication series

NameProceedings - AAAI Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE
ISSN (Print)2326-909X
ISSN (Electronic)2334-0924

Conference

Conference12th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2016
Country/TerritoryUnited States
CityBurlingame
Period8/10/1612/10/16

Bibliographical note

Publisher Copyright:
Copyright © 2016, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.

Keywords

  • Clustering
  • Feature Weighting
  • Game Analytics
  • Player Modeling

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