A Framework for 3D Flood Analysis Using an Open-Source Game Engine and Geospatial Data: A Case Study of the Bozkurt District of Kastamonu, Türkiye

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Abstract

Floods are among the most destructive natural disasters and can devastate human life, infrastructure, and mobility in urban areas. It is necessary to develop a simulation model suitable for disaster management to prepare for flooding and facilitate rapid response interventions. The advantage of a three-dimensional (3D) geographic information system (GIS) is that it allows researchers to perform more successful spatial analyses than traditional two-dimensional (2D) systems. In this study, real-time 3D flood simulations were created for the Bozkurt district of Kastamonu, Türkiye, integrating GIS and game engine technologies. Land use land cover (LU/LC) map, digital elevation model (DEM), soil properties and climate data of the study region constitute the input data for the hydrological model. DEM and building footprints are also used to create 3D models of the buildings in the region. Through the Soil and Water Assessment Tool (SWAT) analysis, a hydrological model that included environmental factors such as precipitation, runoff, and soil erosion was created. The average flow rate for the same period, obtained from flow monitoring stations in the Bozkurt district, was 4.64 m3/s, while the flow rate obtained with the SWAT+ model was 4.12 m3/s. Using the flow parameters obtained with SWAT, 3D flood models were developed on Unreal Engine (UE). The flood simulation created with UE and the flood disaster experienced in 2021 in the region were compared on an area basis. The obtained simulation accuracy was 88%.

Original languageEnglish
Article number46
JournalGeomatics
Volume5
Issue number3
DOIs
Publication statusPublished - Sept 2025

Bibliographical note

Publisher Copyright:
© 2025 by the authors.

Keywords

  • 3D
  • GIS
  • SWAT
  • climate change
  • disaster
  • flood
  • game engine
  • hydrology

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