A Critical Review of Video Game Controller Designs

Serefraz Akyaman*, Ekrem Cem Alppay

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

4 Citations (Scopus)

Abstract

The game understanding has changed shape according to the possibilities and needs of the digital age and gained a digital structure and penetrated to our homes and even our pockets. Increasing the rate of involvement of games in our daily lives has also provided diversification of the ways people play games. There are many computer-based platforms and game types that meet different game needs. Each platform brings with it various peripheral devices. Considering that the main purpose of the game is to enjoy, it is also important to discuss the designs of the products in question for the experience to be gained. Among the physical peripherals, controllers stand out as a remarkable area in terms of product design due to their visual and tactile (sometimes auditory) features and diversity. In this research, video game controllers discussed in terms of user needs, expectations, and academic researchers’ dimensions such as natural interaction style or dimensionality. In addition to the mouse and keyboard, the current game consoles, VR game platforms, and some wearable controllers examined in the study. Also, the concepts used by users and researchers in evaluating control devices compiled and points that overlap with each other interpreted. The evaluation dimensions, which were deemed incomplete in both views, are expressed. The study, as a result, revealed the multidimensionality of the game controllers and the difficulty of making a complete comparison of the features of all the controllers.

Original languageEnglish
Title of host publicationSpringer Series in Design and Innovation
PublisherSpringer Nature
Pages311-323
Number of pages13
DOIs
Publication statusPublished - 2021

Publication series

NameSpringer Series in Design and Innovation
Volume13
ISSN (Print)2661-8184
ISSN (Electronic)2661-8192

Bibliographical note

Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

Keywords

  • Game controllers
  • Player experience
  • Video games

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